Refactor PK page and add Trellis setup
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import { Trophy, Volume2 } from "lucide-react";
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import { cn } from "@/lib/utils";
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import { pkPageCursorClass } from "../constants";
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import type { AnswerState, AppSettings, Grade, Team, WordItem } from "../types";
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import { formatWordDisplay } from "../utils";
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import { AdaptiveWordText } from "./AdaptiveWordText";
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import { TeamCard } from "./TeamCard";
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import { WordImage } from "./WordImage";
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type GameScreenProps = {
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selectedGrade: Grade;
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selectedClassTypeName?: string;
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roundWords: WordItem[];
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currentWord: WordItem;
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options: WordItem[];
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optionCount: number;
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questionIndex: number;
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currentTeam: Team;
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scoreRed: number;
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scoreBlue: number;
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answerState: AnswerState;
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selectedWord: number | null;
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speechTip: string;
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settings: AppSettings;
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onSpeakWord: (word: WordItem) => void;
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onCheckAnswer: (word: WordItem) => void;
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onNextQuestion: () => void;
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};
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export function GameScreen({
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selectedGrade,
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selectedClassTypeName,
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roundWords,
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currentWord,
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options,
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optionCount,
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questionIndex,
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currentTeam,
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scoreRed,
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scoreBlue,
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answerState,
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selectedWord,
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speechTip,
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settings,
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onSpeakWord,
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onCheckAnswer,
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onNextQuestion,
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}: GameScreenProps) {
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const progress = roundWords.length > 0 ? (questionIndex / roundWords.length) * 100 : 0;
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return (
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<main className={cn(pkPageCursorClass, "pk-game-stage mx-auto min-h-[calc(100vh-60px)] max-w-7xl px-4 py-4 sm:px-6 sm:py-4")}>
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<section className="pk-game-card relative overflow-hidden rounded-[28px] bg-white p-[clamp(18px,3vw,34px)] shadow-soft">
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{answerState !== "idle" && (
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<div
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className={cn(
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"pk-answer-feedback z-10 mb-4 flex flex-col items-center gap-3 rounded-lg border bg-white/95 px-4 py-3 text-center text-[clamp(16px,1.8vw,22px)] font-black shadow-lg backdrop-blur md:absolute md:right-[clamp(18px,3vw,34px)] md:top-[clamp(18px,3vw,34px)] md:mb-0 md:max-w-[360px]",
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answerState === "correct" && "border-emerald-100 text-emerald-600",
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answerState === "wrong" && "border-red-100 text-red-500",
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)}
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>
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<div>
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{answerState === "correct" && `🎉 太棒了!答对啦!+${settings.scorePerCorrect}分`}
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{answerState === "wrong" &&
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(settings.scorePerWrong > 0
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? `答错啦,扣${settings.scorePerWrong}分,轮到下一队!`
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: "答错啦,轮到下一队!")}
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</div>
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<button
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onClick={onNextQuestion}
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className="inline-flex items-center gap-2 rounded-full bg-slate-900 px-7 py-2.5 text-base font-bold text-white shadow-lg transition hover:bg-slate-700"
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>
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下一题
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<Trophy className="size-5" />
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</button>
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</div>
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)}
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<div className="pk-game-header mb-[clamp(12px,2vw,22px)] text-center">
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<h1 className="pk-game-title text-[clamp(26px,3vw,38px)] font-black text-rose-500">单词PK大作战</h1>
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<p className="pk-game-meta mt-2 text-sm font-medium text-slate-500">
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{selectedGrade} / {selectedClassTypeName ?? "班型"} / {roundWords.length} 道题
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</p>
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</div>
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<div className="pk-game-grid grid gap-[clamp(18px,3vw,34px)] lg:grid-cols-[minmax(300px,0.9fr)_minmax(420px,1.25fr)]">
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<div className="flex min-w-0 flex-col">
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<div className="flex items-center gap-[clamp(10px,1.8vw,18px)]">
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<TeamCard team="red" active={currentTeam === "red"} score={scoreRed} />
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<div className="text-[clamp(20px,2.8vw,30px)] font-black text-amber-500">VS</div>
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<TeamCard team="blue" active={currentTeam === "blue"} score={scoreBlue} />
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</div>
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<div
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className={cn(
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"pk-current-turn mt-4 rounded-lg px-4 py-3 text-center text-[clamp(18px,2vw,23px)] font-black",
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currentTeam === "red" ? "bg-red-50 text-red-700" : "bg-blue-50 text-blue-700",
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)}
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>
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{currentTeam === "red" ? "🔴 红队请作答" : "🔵 蓝队请作答"}
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</div>
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<div className="mt-4 h-3 overflow-hidden rounded-full bg-slate-100">
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<div className="h-full rounded-full bg-emerald-500 transition-all" style={{ width: `${progress}%` }} />
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</div>
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<div className="pk-listen-area flex flex-1 flex-col items-center justify-center py-[clamp(24px,5vw,70px)] text-center">
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<p className="text-[clamp(16px,1.7vw,20px)] text-slate-600">听一听,这是哪个单词?</p>
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<button
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onClick={() => onSpeakWord(currentWord)}
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className="pk-speak-button mt-4 grid size-[clamp(62px,6vw,80px)] place-items-center rounded-full bg-rose-400 text-white shadow-lg transition hover:scale-105 hover:bg-rose-500"
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aria-label="重新朗读当前单词"
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>
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<Volume2 className="size-[clamp(28px,3vw,36px)]" />
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</button>
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<AdaptiveWordText text={formatWordDisplay(currentWord.english, settings.wordDisplayMode)} variant="hero" />
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<p className="mt-2 min-h-6 text-[clamp(13px,1.4vw,16px)] text-slate-500">{speechTip}</p>
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</div>
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</div>
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<div className="flex min-w-0 flex-col justify-center">
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<div
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className={cn(
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"pk-answer-grid grid grid-cols-1 gap-[clamp(14px,2vw,22px)] sm:grid-cols-2",
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optionCount >= 6 && "xl:grid-cols-3",
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)}
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>
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{options.map((option) => {
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const correct = option.id === currentWord.id;
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const selected = selectedWord === option.id;
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const revealCorrect = answerState !== "idle" && correct;
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return (
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<button
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key={option.id}
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onClick={() => onCheckAnswer(option)}
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className={cn(
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"pk-option-button flex min-h-[clamp(104px,18vh,188px)] flex-col items-center justify-center rounded-[20px] border-4 bg-white p-4 text-[clamp(22px,3vw,34px)] font-black transition hover:-translate-y-1 hover:border-sky-300 hover:shadow-lg",
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answerState === "idle" && "border-slate-200",
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revealCorrect && "border-emerald-400 bg-emerald-50 text-emerald-700",
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selected && answerState === "wrong" && "border-red-400 bg-red-50 text-red-700",
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)}
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>
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<WordImage value={option.image} label={option.english} />
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<AdaptiveWordText text={formatWordDisplay(option.english, settings.wordDisplayMode)} variant="option" />
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</button>
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);
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})}
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</div>
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</div>
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</div>
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</section>
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</main>
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);
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}
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